Why does everyone like morrowind




















Going back to Morrowind after playing Skyrim hinges heavily on the nostalgia factor. Even then, the transition back to Morrowind 's nearly polygonal models can be more than a little jarring. For those that didn't initially experience Morrowind 's magic in its heyday, it's almost impossible to get past. Skyrim 's skill and progression systems have been heavily streamlined over those found in both Morrowind and Oblivion , and it practically does away with their governing statistics entirely.

To contextualize this, Morrowind featured twenty-seven different skills and eight attributes. No one character could do everything, making each playthrough feel personalized, unique, and special.

On the other hand, Skyrim features a total of eighteen skill trees and only three original derived statistics of health, Magicka, and stamina. Consequentially, Skyrim playthroughs seem to experience little in the way of variety, with the player character fitting more into a "jack of all trades" archetype, and racial selection amounting to little more than an aesthetic choice instead of an important, role defining selection. Although there's definite legitimacy to the claim that Skyrim has "dumbed down" the Elder Scrolls formula, the less popular side of the coin needs to be considered: That this isn't necessarily a bad thing, in some cases.

Morrowind 's mechanical complexity made it entirely possible to ruin your character. Choosing the wrong skills in character generation or improving the wrong statistics as you progressed could have dire consequences that left your character less than viable, if not downright unplayable.

Skyrim 's streamlined and less restrictive skill system eliminates this issue, ensuring players wouldn't find themselves heavily invested in a character who proved dishearteningly frustrating to play. Morrowind truly encourages the player to thoroughly explore its game world. It doesn't lead the player by the hand to its quest objectives and fast travel options are limited, with cryptic directions being offered in place of quest markers and HUD icons.

Yet many fans would still choose the first Elder Scrolls game of the 21st century, Morrowind , as their favorite. Given how far the games have advanced in terms of graphics and gameplay, it may be odd to some that Morrowind still remains the eminent choice as it nears its 20th anniversary next year. At a cursory glance, the RPG seems like an ancient relic compared to its successors. Nonetheless, it still possesses a number of qualities that separate it from the rest of the pack.

For starters, Morrowind 's setting and story have a surreal fantasy aesthetic distinctly different from the more traditionally Medieval Europe style of the following two games. Morrowind gives players unlimited freedom to explore its world, without having to unlock anything through leveling up.

Its magic spell customization is also more in-depth and open-ended than in later games. October 15, October 8, September 27, September 24, September 22, Related Articles. The setting. The world. The exploration. The lore.

The amazing sense of discovery you get when exploring the world, finding ancient ruins with powerful artefacts contained within. And there's no quest compass, instead, you got a beautiful paper map that shows most of the game's interesting location and gives you motivation to explore.

It's basically explorefag heavan. Brofist x 7. DraQ Arcane. Toffeli Atomkrieg, ja bitte. Oh, another Morrowind thread moved to the popamole forums? Black Arcane. Joined: May 8, Messages: 1,, Joined: Nov 15, Messages: 2, Brofist x 2. Infinitron I post news. Joined: Jan 28, Messages: 89,



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