Generally speaking, your goal in a round of Hearts is to take the fewest points. However, if you manage to take all 26 points in a round, this is called "shooting the moon," and you get to subtract 26 points from your total instead. Although difficult to do and generally not recommended for beginners, here are some tips on how to shoot the moon in Hearts. If you try to shoot the moon and miss by a single heart, you will instead gain 25 points.
If you're at 75 points or more, then this will end the game with you in the last place. Be sure you can afford to fail -- or be sure that you are good enough not to. You don't just need some high cards to shoot the moon; you need most of them. You'll also generally want a long suit in which you hold at least six cards, including most if not all of the royalty.
Every hole in your hand, every missing ace, is a trick someone else could take to ruin your plan. If you are trying to shoot the moon, you can't afford to have any cards in hand that will force you to lose a trick with points in it.
If you have a suit with only low cards in it, get rid of those cards. Passing low cards may make it obvious to your recipient that you are trying to shoot the moon, so be aware of this fact. Thanks for sharing Stuart! Club Login Log in to Club Rewards using the email and password you provided when you signed up. Signup Lorem ipsum dolor sit amet, consectetur adipisicing elit. The Pack The standard card pack is used. Object of the Game To be the player with the lowest score at the end of the game.
The Deal Deal the cards one at a time, face down, clockwise. The Play The player holding the 2 of clubs after the pass makes the opening lead. The queen can be led at any time. Log in to Reply. Niko Heartlove April 18, at am. The Bicycle Team March 17, at pm. Dominick Morone November 4, at pm. Misti Bilodeau January 1, at am. The Bicycle Team November 6, at pm. Bill Farley December 23, at am.
Hulk Hogan January 3, at am. Richard Smith December 3, at pm. Stuart Ewen March 18, at pm. Because the first trick starts with club and doesn't risk any points in most rules , "mid" cards such as the 9, 10, and J of clubs are more valuable for shooting attempts than similar cards of other suits, since the higher clubs are often played on the first trick.
Identify hands that have a decent chance of shooting the moon. More commonly than the perfect scenario described above, you are dealt some useful cards for a shooting attempt, but you need to find out what you're passed before you know whether an attempt is wise.
This will change your passing strategy as described in the next step. Here are several types of this hand: You have two of the Ace, King, or Queen of Hearts, but not the third. You will have a hard time shooting the moon unless you get passed the missing heart, or possibly if your opponents are inexperienced players who are eager to get rid of high hearts.
You have all three high hearts, but only a couple high cards in other suits. You'll have to hope to get passed additional high cards preferably Queen through Ace in order to reasonably shoot the moon. You have seven or more cards in one suit, including three high cards Jack through Ace. It's a little tricky to shoot the moon with this hand, but you can leave your options open relatively safely by passing as described below.
Figure out how to pass while leaving your options open. Pick your weakest suit few cards, no high cards , and pass three cards in that suit. This is a move that's beneficial for a normal hand, since it lets you "void" a suit early and get rid of points cards. However, if you are passed the cards you need to help you shoot the moon, you will still have the high cards necessary for the attempt.
You are least likely to be passed high diamonds, so this is the best choice if available. Passing low spades can backfire if you do not end up shooting the moon, since you may be passed a high spade and be forced to pick up the Queen of Spades. Make your passing less obvious when playing against advanced players. If you are passing to someone with a good sense of hearts strategy, keep in mind that they may know this advice as well.
Passing a low heart is a sure sign that you plan to shoot the moon, since these are usually excellent cards for a "normal" strategy. Try to pass low diamonds or clubs instead, since this sets off fewer "alarm bells.
Part 2. Remember which cards have been played. If you are trying to shoot the moon, it's vital that you pay attention to which cards have been played, so you know whether you can win the next trick. Most players cannot memorize every single card without practice. Start by keeping track of the highest card in each suit still left in players' hands, and don't play your highest cards until they're certain to win. With practice playing hearts and improving your memory , you may learn to keep track of all cards Jack or higher, or even more.
If you are having trouble remembering the highest card left in each suit, arrange your hand by suit, then mentally repeat to yourself the four highest cards left in that order. Count how many times each suit has been played. Usually, at least one player runs out of a particular suit after the first two or three tricks of that suit are played.
Expect points to show up after that, and lead with a high card in those suits if you want to take those points. Take the lead as early as possible if you're confident about the attempt. If you have a great hand for shooting the moon, you could take the lead early and try to take all the tricks in a particular suit.
You can also try to "plan out" your plays in the early part of the round so that you'll have low cards in 2 suits left towards the end, thus lessening your chance of being stuck. This is a no-brainer. In an ideal world, you would remember all the cards that have been played, but in practice this is not feasible for most people, so it's better to limit yourself to the most important ones.
The lower cards in each suit aren't usually worth memorising, unless you're trying to shoot the moon. More on this later. On the first hearts trick after hearts are broken, somebody will most likely lead a low heart, like 4, 3, or 2. If you are leading, lead low. The other players will use up their low hearts trying to lose the trick. If you lead a middle card, it is likely you will get the hearts. On the second heart trick, it is usually safe to lead a middle card, like 5, 6, 7, 8 because the lower cards have been used up.
To get rid of the high hearts, discard them on other tricks. The two and most apparent rules to avoid the Queen are to either avoid having the King and Ace of spades or to get rid of them as quickly as possible by either discarding or playing them when all the other players have already played.
You will not have to worry about them if you have a long suit of spades or you have the Queen of Spades, though it may still be useful to get rid of them as they are high cards. In the passing you should never throw away spades below the Queen of Spades. However, there is one thing you need to watch out for.
To get the Jack of Diamonds, which subtracts 10 points from your score, you should keep your high diamonds. If you have the Jack, you should not pass it away.
While playing, when someone leads a diamond, play one of your lower diamonds.
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