How many evs does my pokemon have




















This provides no functional difference from previous generations, since stats are calculated by integer division of the effort values by 4, so having EVs has the same effect on a stat as having If the player mixes two Berries of the same color, they will produce an EV Juice that raises a stat corresponding to the Berries' color by an amount depending on the Berries used; pre-made EV Juices can also be purchased from the Juice Shoppe, with the available juices varying each day.

Super Training exposes base stats to the player for the first time. A maxed out stat will have sparkles around its name. Each round lasts for thirty minutes, with a maximum of 99 per session allowed.

The player can end play sessions early, and will keep all progress from hitherto completed rounds. The effectiveness of these juices is determined by Isle Evelup's level. In this way, only 7 ally Caterpie must be defeated to max out HP.

They raise a stat by 10 EVs until it reaches , lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches prior to Generation VI , respectively.

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They're typically of a low level as well, making them perfect for Effort Training. Hordes may seem rare, but they can be triggered through the use of Honey or the move Sweet Scent, but only when it isn't raining. Their effects are outlined here. So we feed Tepig 10 Protein, and all of a sudden we only have to give EVs via battling, knocking off from the original Patrat we had to battle.

But there's more! Power Items. There are a number of items in the game you can let your Pokemon hold that increase the amount of EVs they gain from battles.

Their effects and location are outlined here. Because we want to train our Tepig in the attack stat, lets give it a Power Bracer to hold. All of a sudden that daunting figure of Patrat has gone down to just a fraction over 30! On Driftveil Drawbridge and Marvellous Bridge, occasionally you'll see shadows on the ground. These items are as follows. Unlike the Vitamin items mentioned above, there is no limit to the number of wings you can use on your Pokemon to increase its EVs. The only downside is that they are somewhat time consuming to get hold of in any significant amount.

There is also a seventh type of Wing - the Pretty Wing - which can only be sold and has no other value. It's an extremely rare virus your Pokemon can catch from battling with wild Pokemon, and if you are lucky enough to get it you'll soon find that it is absolutely wonderful for EV training your Pokemon.

Pokemon Centre nurses will stop you the next time you go in to heal your Pokemon and tell you about the virus. Lets look at our Tepig once more. Tepig has been fed 10 Protein, meaning she already has Attack EVs in the bank. Finally lets say we got lucky and have infected Tepig with the virus. With Black and White the way in which EVs are calculated has been changed. This is no longer the case; they are now calculated after each battle. What this means is that it is now possible for you to EV train a level Pokemon, if you so choose.

We also have the ability to reset EVs if we need to. This is done through using the following Berries. They're listed here as providing a decrease of 10, however, in Generation IV, the first berry you use will reset the EVs for the stat it effects to This means in order to completely reset a stat we need to use 11 of the specific berry.

In Generation V though, you'll need 26 of the berries to completely remove a stat from maximum. Sadly, Black and White have brought with them no way of obtaining these berries aside from through the Dream World. The berries will be available through the dream world, but will likely be more time consuming to get hold of than they were in previous generations of the games.

This mini-game, accessible from the very beginning, has you play through various mini-games, each focused upon a certain stat. If you manage to sufficiently complete the mini-game, you will get a boost of Effort Values in that specific stat. Level 1 games add 4 Points, Level 2 games add 8 points and Level 3 games add 12 points. You get given these bags depending on your score in each of the mini-game. Battles provide a new way to get Effort Values.

This makes it easier to boost your stats. If you're facing a Caterpie, which gives 1 Hit Point EP as standard, when it calls for help, this is doubled. These are done through items in various shops, which differ depending on the players you interacted with to make the shop. Each specific item can be use once a day. Rare Candies are absolutely fine to use after you have finished EV training your Pokemon. If this Garchomp has 0 EVs in Attack and has a neutral nature, then its maximum Attack stat would be If this Garchomp instead has EVs, it would have 63 points higher in Attack than one with 0 EVs, meaning it would have a much more fearsome Attack.

That means, instead of going with EVs in two separate stats, you could instead put EVs in two stats and then the remaining 6 EVs in a third stat although only 4 EVs matter. One problem with the whole EV Training process is that it pretty much has to be planned out in advance. Thankfully, you do not need any EV Training to get through any of the main games! EV Training is geared towards players who want to step up their game and take their gameplay to the next level. You have points to work with, so determining how to distribute them — the EV Spread — should be your first priority before starting.

There are a few items or features you can get that help speed up the process of EV Training, though, and are strongly recommended before starting the process. Other games may allow you to buy vitamins for a very small amount of Battle Points BP.

This is NOT a bad thing!



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