Ah, right you are. Forgot to change that part on here. Thanks for pointing it out. Regards, Cygnus. Obviously it wouldn't exist, but I do have it in the QuestActionManager. Would this work? Also, shouldn't the first mode check " cm. The time now is AM. The following 1 users give a about this post Heero. The following 1 users give a about this post Bahamut X. Originally Posted by Encyclopedic. Originally Posted by Girasol. We didn't have any plans to bring it over, but I'd like to hear specifically what you didn't like about it Originally Posted by Quickjumper7.
I do have to say that I love the original Masteria storyline though. Map Simplicity 2. Monster Simplicity 3. There were enormous hilly maps, mountainous jump quests, and dangerous cliffs that you could fall from to your death. There were hidden caves, a maze, and map intersections where you could choose your path to explore. The monsters did new and rare things; some flew, some had incredible damage, some were anchored in place.
And the monsters were all placed in equally fitting maps that matched their function. Typhons were placed in maps where the player could be pushed off, and Bigfoot was placed in the maze where unsuspecting travelers would come across it.
Now, combine all of that creative game play with an epic storyline Then, in comes KMS To see them alter Masteria like this, to destroy every amount of originality that ever existed in it, even beyond the desecration that GMS committed with the alien revamp Originally Posted by Takebacker. The hype generated from the words "masteria update" back in the day inspired tons of people to actually stay up all night for updates and information Last edited by Combattente; at PM. The following 9 users give a about this post aznbluejay , Bahamut X , Coveral , Curtiss , Heero , kruimel0 , Puppeteer , Vontos , xparasite9.
Originally Posted by Combattente. He did most by himself, since he was both a writer , a designer and had a huge creativity. I don't even know how to say it. He gave Masteria that intense feeling of mystery and adventure which no other area in the game could reproduce well enough.
Not such an intense one, anyways. I find it a shame it got ruined like that. Why did they have to ruin such a masterpiece by making plain boring maps which anyone with a map-making software could develop and replace the exciting old complex ones, including the deletion of an exciting and adventurous jump quest, which was a creative way to reach an epic place such as Crimsonwood Keep?
Instead, maps were made in a very bad - and, apparently, rushed - way map elements were re-used, the placing of which gave a completely out of place and uncreative look to them, etc. Quests were TERRIBLE and completely not following Sheloman's first project: their "personalities" and ways of being, coming from the previous ones created with the amazing writing skills of NxProse, were changed in worse, making the whole Masteria lose its seriousness and epicness.
For example, the first quest "Major of Disaster" of Destroyed NLC starts with Icebyrd Slimm telling you that the "town is going bananas" and other random unfunny jokes which only 5 year old kids would laugh at, right after a major earthquake destroying the town HE had built with no little trouble, according to previous quest text from that NPC.
Then, the rest of the quests don't really fit his personality. But, afterall, Sheloman made Icebyrd Slimm look like him, and he wrote his text as well.
After this Aliens update, it became way too obvious that he has left the company. In any case, the whole Alien Invasion idea was completely uncalled for especially after the relatively "recent" Unwelcome Visitor Event , and didn't follow the way Prose wanted Masteria to expand. You decided to destroy New Leaf City and ruin the design of an amazing piece of art Exactly what I think. Click on the Spoilers below for instructions. Click on the Ticket Gate lower-right and submit your NLC ticket You can only submit your ticket every 4 minutes after a 5-minute time interval.
For example, you can submit your ticket at 5 1, 5 2, 5 3, 5 4 but can NOT submit it at 5 0 or 5 5. Step 4. You get transported to the Waiting Room. Wait until the ride is over. Step 5. Go to the top portal. Step 6. As soon as you get outside the subway, you will see Icebyrd Slimm on the right. Click him. Step 7. Answer his questions See below for all answers. Tiri , Nov 17, I forgot all about that quest xD thank you.
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